This report summarizes the muscle and joint teaching modules (formly
known as the "locomotion" hut) as proposed by Patrick Roisen,
Summit's teacher in residence. There are a total of eight teaching
modules (three of which are optional). Most activities can be done in a
single day while others can be spread out over two or three days. Some
teachers may wish to assign activities that don't involve the computer
as homework or as group projects.
The following table lists the modules in the recommended order of
completion:
*Optional
Detailed descriptions about the design and implementation of these
learning resources can be found in the Muscle
Learning Activities page.
Below is an expanded description of the learning activities:
-
Students fill out a worksheet about different muscle types (skeletal,
cardiac, smooth) and decide which affects locomotion the most (this
could be standard reading questions or a matrix). [ 1 day ]
-
Students would learn the names/classifications of skeletal muscles by
using a color coded diagram of frog muscles with the different muscle
types (similarly for the human, if time permitted). They would decide
which muscles on the frog would be changed to optimize its jumping
performance. [ 1 day ]
-
Students would perform a lab experiment whereby they would alter the
composition of muscle fiber types in a muscle and see how that affects
the muscles' performance in the following areas[ 1-2 days ]:
-
strength
-
reaction time
-
endurance
This would be accompanied by a workseet that guided them through the
activity and then asked them what combinations would be ideal for (1)
the jumping frog contest, (2) the frog's natural habitat, (3) for
different types of atheletes, and for different areas of the body
(e.g., back muscles versus the biceps).
Some students may be interested in seeing the mathematical equations
that comprise the muscle model to gain better understanding of their
behavior and to be able to make predictions of their experimental
outcomes.
-
*Optional* Students would go deeper into muscles and learn
about sarcomeres, then go to the lab area and find out about the
relationship between the starting length of the muscle and the amount
of force generated. This could be done using a static worksheet or by
performing a lab experiment and acquiring data about force versus
initial displacement which can then be turned into a graph. [ 1 day ]
-
*Optional* Students would do a lever lab to determine
relationships between length of bones and where the muscles attach with
respect to the amount of force generated. The lab would demonstrated
how mechanical advantage (i.e., the lever multiplication factor) is
determined by the lenght of the effort arm divided by the resistance
arm. This lab could be done by the teacher in class, or by students on
the computer. The latter case would make it easier to simulate a series
of interconnected levers (such as legs) and see how they affect
distance of jump. [ 1-2 day ]
-
*Optional* Students would research information (perhaps in
the FrogIsland library) about how and why frogs jump. They would play
the Jumping JavaFrog game to figure out why the best ballistic angle
would be (this would require them to collect data about jump distance
versus jump angle). Students would then complete a worksheet on their
finds and include any nuances they may discover regarding why the
predator bird attacks more frequently and flies diminish as the frog
lives increase. [ 1 day ]
-
Students would decide which muscles and bones to increase or descrease
and present their results in a report stating their hypotheses.
Alternatively, the results could be summarized in a poster presentation
or incorporated into a HyperCard stack using images from the Frog
Island resources. [ 1 day ]
-
Students could evaluate their frog designs on the computer and have it
simulate the jumping dynamics. This would allow students to test their
designs and provide teachers with a means for evaluating their work.
This would be tricky because the simulation would have to be fairly
accurate in order not to give false or misleading impressions about
their design decisions. Ideally, students would also take into account
the aerodynamics of the frog's body, slipperiness, changes to the heart
function, increasing the rate of red blood cell production, oxygen
supply, etc. [ 1-2 days? ]